May 20, 2009

Fun with Solder

Last night I broke out the soldering iron (and by broke out, I mean broke it out of the packaging because I haven't used a soldering iron since 7th grade) and made a custom interface cable to connect my MK Pano Machine to my Canon DSLR.... Holy Crap! the thing actually works!! Not only does the cable work, (I'm surprised as this was my practice one - I have the parts to make another one) but it was fun to make. I'm thinking now that I should revisit some of my back issues of "Make" magazine and seriously consider making some of the projects.

Pano Machine Trigger Cable

May 15, 2009

GM was once hip

Ok, so with GM getting a lot of unfortunate press lately, I thought I'd bring to light something something stylish from their past. The house my wife and I rent has an old Frigidaire Flair Custom Deluxe - it was so dirty when we moved in that we could not tell if the console light was on or not through the caked on grease - seriously the person who lived here before us must have had bacon at every meal and had an irrational fear of cleaning products. Anyway, under all of the grime (the grime that isn't permanently baked into the glass that is) was a very stylish relic. Who can argue with an appliance that offers "infinite heat" (infinite and fairly uncontrollable). Anyway, I thought I would share, possibly some of you will find something inspiring the details I photographed - possibly a palette for a print piece or web site - who knows.

Flair Custom Deluxe Detail

Flair Custom Deluxe Detail

Luminous Surfaces

Recently I finished reading "Metal Ray for Maya, 3Ds Max, and XSI" which all things considered was a long read for me. This was part of my ongoing investigation of mental ray which can produce nice results, but is not the easiest renderer to master. The image below is a recent test I created to teach myself about using luminous surfaces with Final Gather. All the light in the image comes from the red, green, and blue stripes which (because the colored stripes are fairly evenly distributed r,g,b) produce an overall neutral light. All objects in the scene are using the mia_material type as a base.

Mental Ray luminous surfaces