April 13, 2009

Revisiting Zbrush

After a long absence (I bought an Intel based Mac a while back, and Zbrush did not run at all on Intel Mac), I am now back to running Zbrush. I'm taking some time to get up to speed on the changes that came with version 3 and for the most part liking it, although there are are few persistent bugs and omissions that I am finding (no turntable - c'mon!). One thing that is nice is the addition of subtools which allows for having several pieces of geometry linked together in a way that you can have them all in your editable ztool at once. Here you can see my in-progress greyhound character (Modeled low poly in MAYA / detailed and painted in Zbrush)

Greyhound Model in Zbrush 3.12